Prototype 4: Dashmaster 2050
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
A multi layered infinite runner. W to jump and S to duck. There are additional button prompts on screen whenever you hit an obstacle.
Originally designed in 1 week in a prototyping class. This prototype had an additional 2 weeks of polish/revision after the original prototype because it was selected as a final project.
The point of this prototype was to explore usage of atypical resources. In this context, we use screenspace as a resource in an infinite runner.
| Status | Released |
| Platforms | HTML5 |
| Author | Zachary Flores |
| Made with | Unity |

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