Prototype 4: Dashmaster 2050
A multi layered infinite runner. W to jump and S to duck. There are additional button prompts on screen whenever you hit an obstacle.
Originally designed in 1 week in a prototyping class. This prototype had an additional 2 weeks of polish/revision after the original prototype because it was selected as a final project.
The point of this prototype was to explore usage of atypical resources. In this context, we use screenspace as a resource in an infinite runner.
Status | Released |
Platforms | HTML5 |
Author | Zachary Flores |
Made with | Unity |
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